Frequently Asked Questions
I'm very tempted to put Reynar's question about what colour underwear I'm wearing, or what I look like here – yet I'm afraid that's not a Frequently Asked Question, and not helpful to beginners at all. I will divide all FAQ's into three sections: Good Questions, Evil Questions, and General Questions
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Chapter 8: Statistics
If you think that I have a magical explanation of how the Statistics are counted I'm afraid I'll have to disappoint you. What we can discuss is what the statistics actually mean.
Now, a lot of people are scared of the people in the top 10. From my personal experience I was 1st for nearly 2 months running and nobody either attacked me – even though I had nearly no defences and no troops. You should NEVER judge a person by it´s general rank. The biggest Good players will have simmed* their way up, 85% of the time they don't have a proper defence which makes them very nice farms.
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Chapter 7: Brotherhoods
Brotherhoods are held in the Brotherhood lodge. You can join a Brotherhood if you have a lodge level one, and you can create a brotherhood if you have a lodge level two.
Joining an brotherhood is quite important. Without being in an brotherhood you can't participate in the end game. You should find a brotherhood which has similar game goals and ideals as you have. Such as no needlessly destroying villages or goal to win the end game etc.
Brotherhoods tend to have certain rules you have to follow, such as being online daily, reinforcing them when asked, reading their messages, being loyal and probably a lot more. You can always ask them for help when you need it.
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Chapter 6: All Buildings
In the Good and Evil sections we've covered the buildings on their productions. There's several things explicitly not covered in those sections due to the fact it's covered during the game. Some of these things will still be covered in short here, or I will put an URL to another FAQ explaining things in detail.
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Chapter 5: Good

An Good player mainly focusses on the production of items and weapons and trading those with other players. A good player has 25 available building plots to freely build on*. It has 17 different buildings available to build*. There's also on building in the middle which is called the Fountain of life in your main village, and City hall in all other villages, this is not counted in the available building plots because it's already built and impossible to destroy.
A Good player has five primary resources, four Secondary products and six Tertiary products. They can also create trade carts and attack people if they have troops.
* Excluded the Wall, Place for Lumber hut, Stone quarry, Iron mine and Gold mine. It means there's in total 30 building spots however these 5 spots are "reserved" for these buildings"
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Chapter 4: Evil

An Evil player mainly focusses on creating troops and attacking other players. An Evil account has 15 different buildings including the Eternal flame, we will go into more detail about the buildings later on in this chapter. An Evil player can trade without having to build a marketplace but need Trade carts donated by an Good player. An Evil player does not need a chapel to attract villagers. Maybe in the Good town they have to pay taxes and here they live tax-free.
Villagers are automatically attracted every so many sections and are used to create building and for upgrading buildings. Villagers are also used to train Troops. Evil players can create 10 types of different troops. Evil players needs two resources that only can be gathered from an Good player, Gold and Iron ore, and Secondary products to train advanced troops and Siege Weapons. Evil players can get Food, Wood and Stone their selves.
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Chapter 3: General Game play
Torpia is a very simple game to play once you get the hang of it, and I'm afraid the good players don't make ropes to hang on so you'll have to get some experience instead. The game sadly enough requires interaction with other people. You will need a partner. If you're a Good player you will need an Evil player as a partner later in the game (troops and defence), and an Evil player needs a Good partner for resources, products and weapons.
Good and Evil players both start off with an empty village, apart from the Fountain of Life as a Good player in the middle, and for Evil players the Eternal Flame.
Chapter 2: History Of Torpia
Torpia was first released on the second of February 2009, there's been many changes since the first release. Buildings have been burnt down to never be rebuilt again*, limits were set in places, new features were added. Your villages were painted a fresh new look, all in a years work. We're going to be focusing this chapter on all the changes made after the beta phase, so from 16th January and onwards.
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Beginners Guide to Torpia
The Torpia team welcomes you to the new and improved Torpia T2*. This is the second version of the beginners guide updated to fit all your needs. Not only does it contain all the information you need to play the game, or how to make correct trades – we'll also have a short history of the highs and the lows, and the commemorative events of the game.
All in all it's sure to be a recommended reading for the beginning and experienced players!
*Based on April 14th 2010
Contents
Chapter 1: Introduction
Chapter 2: History of Torpia
Chapter 3: Game play
- General
- Choosing Good or Evil
Chapter 4: Evil
- Game Strategies
- Buildings
- Attacking & Trading
- Troops & Weapons
- Combat System
Chapter 5: Good
- Game Strategies
- Buildings
- Trading & Attacking
- Items
Chapter 6: All Buildings
Chapter 7: Brotherhoods
Chapter 8: Statistics
Chapter 9: FAQs
Chapter 10: End
Introduction
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Torpia is a web based browser game set in the middle ages. The game is based upon interaction between two kind of players "Good" and "Evil". These players have separate roles to play in the game, Good for trade, and Evil for troops. This encourages interaction between all players due to that both, Good and Evil, are needed to succeed in playing the game successfully.
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